Strings are an important concept for any programmer to master. Rust's string handling system is a bit different from other languages, due to its systems focus. Any time you have a data structure of variable size, things can get tricky, and strings are a re-sizable data structure. That being said, Rust's strings also work differently than in some other systems languages, such as C.
Let's dig into the details. A string is a sequence of Unicode scalar values encoded as a stream of UTF-8 bytes. All strings are guaranteed to be validly encoded UTF-8 sequences. Additionally, strings are not null-terminated and can contain null bytes.
Rust has two main types of strings: &str and String.
The first kind is a &str. These are called string slices. String literals
are of the type &str:
let string = "Hello there."; // string: &str
This string is statically allocated, meaning that it's saved inside our
compiled program, and exists for the entire duration it runs. The string
binding is a reference to this statically allocated string. String slices
have a fixed size, and cannot be mutated.
A String, on the other hand, is an in-memory string. This string is
growable, and is also guaranteed to be UTF-8.
let mut s = "Hello".to_string(); // mut s: String println!("{}", s); s.push_str(", world."); println!("{}", s);
You can get a &str view into a String with the as_slice() method:
fn takes_slice(slice: &str) { println!("Got: {}", slice); } fn main() { let s = "Hello".to_string(); takes_slice(s.as_slice()); }
To compare a String to a constant string, prefer as_slice()...
fn compare(string: String) { if string.as_slice() == "Hello" { println!("yes"); } }
... over to_string():
fn compare(string: String) { if string == "Hello".to_string() { println!("yes"); } }
Viewing a String as a &str is cheap, but converting the &str to a
String involves allocating memory. No reason to do that unless you have to!
That's the basics of strings in Rust! They're probably a bit more complicated
than you are used to, if you come from a scripting language, but when the
low-level details matter, they really matter. Just remember that Strings
allocate memory and control their data, while &strs are a reference to
another string, and you'll be all set.