We've made use of patterns a few times in the guide: first with let
bindings,
then with match
statements. Let's go on a whirlwind tour of all of the things
patterns can do!
A quick refresher: you can match against literals directly, and _
acts as an
any case:
let x = 1; match x { 1 => println!("one"), 2 => println!("two"), 3 => println!("three"), _ => println!("anything"), }
You can match multiple patterns with |
:
let x = 1; match x { 1 | 2 => println!("one or two"), 3 => println!("three"), _ => println!("anything"), }
You can match a range of values with ...
:
let x = 1; match x { 1 ... 5 => println!("one through five"), _ => println!("anything"), }
Ranges are mostly used with integers and single characters.
If you're matching multiple things, via a |
or a ...
, you can bind
the value to a name with @
:
let x = 1; match x { e @ 1 ... 5 => println!("got a range element {}", e), _ => println!("anything"), }
If you're matching on an enum which has variants, you can use ..
to
ignore the value and type in the variant:
enum OptionalInt { Value(i32), Missing, } let x = OptionalInt::Value(5); match x { OptionalInt::Value(..) => println!("Got an int!"), OptionalInt::Missing => println!("No such luck."), }
You can introduce match guards with if
:
enum OptionalInt { Value(i32), Missing, } let x = OptionalInt::Value(5); match x { OptionalInt::Value(i) if i > 5 => println!("Got an int bigger than five!"), OptionalInt::Value(..) => println!("Got an int!"), OptionalInt::Missing => println!("No such luck."), }
If you're matching on a pointer, you can use the same syntax as you declared it
with. First, &
:
let x = &5; match x { &val => println!("Got a value: {}", val), }
Here, the val
inside the match
has type i32
. In other words, the left-hand
side of the pattern destructures the value. If we have &5
, then in &val
, val
would be 5
.
If you want to get a reference, use the ref
keyword:
let x = 5; match x { ref r => println!("Got a reference to {}", r), }
Here, the r
inside the match
has the type &i32
. In other words, the ref
keyword creates a reference, for use in the pattern. If you need a mutable
reference, ref mut
will work in the same way:
let mut x = 5; match x { ref mut mr => println!("Got a mutable reference to {}", mr), }
If you have a struct, you can destructure it inside of a pattern:
struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { x: x, y: y } => println!("({},{})", x, y), }
If we only care about some of the values, we don't have to give them all names:
struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { x: x, .. } => println!("x is {}", x), }
You can do this kind of match on any member, not just the first:
struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { y: y, .. } => println!("y is {}", y), }
If you want to match against a slice or array, you can use []
:
fn main() { let v = vec!["match_this", "1"]; match v.as_slice() { ["match_this", second] => println!("The second element is {}", second), _ => {}, } }
Whew! That's a lot of different ways to match things, and they can all be mixed and matched, depending on what you're doing:
match x { Foo { x: Some(ref name), y: None } => ... }
Patterns are very powerful. Make good use of them.